﻿using Frameworks;
using Networks.Data;
using SimpleJson;

public class Game : Singleton<Game>
{
    private Game() { }

    public override void OnSingletonInit()
    {
        base.OnSingletonInit();

        myself = new UserData();
    }

    public override void Dispose()
    {
        base.Dispose();
    }

    public JsonObject users { get; set; }
    public UserData myself { get; set; }
}